My translation services (Japanese->English) includes, but is not limited to:
* User guides for custom software packages * Specification documents for advertisement purposes
* Employment contracts * Legal documents (Marriage and Immigration documents)
* Company Profiles * Company Advertisements and Fliers
* Educational Materials for children * Adult education materials
* Company and Corporate web sites * Electronic Game Content (Including software manuals)
My current rates as of July 2015 for Japanese->English translation is as follows:
Content Price per Page(*1)
General Translation 3,000 円
Computer/IT guides/manuals 4,000 円
Business Contracts/Legal Documentation 5,000 円
Mathematics/Scientific Documents 4,000 円
(*) Pricing per word/line or part of page is possible as is general pricing. Please contact for details.
(**) English->Japanese translation is possible for general translation.
Prices above are quoted based upon the rate of 10 pages every three days. Depending on schedule, work may be completed sooner, but some rush jobs (next day/same day translation) for any document consisting of considerable content volume is subject to additional charges ranging from 25-40%. Please contact for details.
I am available within Japan (Tokyo area) for English and Japanese interpretation as well as for Skype and conference calls. Rates are 3,000円 per hour over Skype/conference call and 5,000円 for on-site interpretation.
Feel free to contact me for further information and assistance:
Academic Research Translation
For two and a half years, the president of CVC Japan Co., Ltd. had been working on obtaining a PhD from Keio University (Graduate School of Media and Governance). Three peer-reviewed papers have already been accepted. In January 2016, and he received multiple awards for research excellence at an international conference held in Hawaii.
Click here for details.
Intellectual Training Worksheets
Intellectual Training is a means of education by which students, particularly younger ones, are presented with a variety of activities and tasks, sometimes with various tools, with which to encourage self-learning and developing a personal style of thought. Creative expression is derived from this as well. The focus tends to be on logical problem solving and learning by association as well are reasoning by both induction and deduction.
I have designed and implemented real intellectual material as well as translated it between English and Japanese where appropriate. These materials have been used professionally and some samples are available upon request.
StepManiaX (for P.E. / Event / Home use) - Step Evolution LLC
The health/school market is a growing market where acceptable dance games are virtually ineffective. Konami Digital Amusement has indicated at previous meetings that it has little interest in the health/school fitness market for Dance Dance Revolution (DDR). However, this is the main focus of StepManiaX. Those who start using StepManiaX at school or gyms may discover Dance Dance Revolution at the arcade. Similarly, those who play DDR at amusement facilities can see the athletic and skill benefits gained in more intensive sessions and training in sports clubs, schools, or even at home. The single units can be easily adapted to a home environment, and we strongly believe that both products can coexist and build upon each other. StepManiaX contains specific features developed as a health, fitness and competitive sports product. Not a traditional coin operated arcade machine designed for coin income.
ReRave (Arcade・iOS) - Step Evolution LLC
Final Version：「ReRave Plus」 (iOS・Android・AC)
A rhythm action game from overseas. The arcade rhythm game "ReRave", which had gained high popularity overseas, has appeared as an app that could easily be played in Japan. It is different from a game where players simply tap scrolling symbols at the right time. A spinning clock-style icon appears, with the goal to press it at the right time in the correct location (focussed on the center of the circle.) The play area is very wide, and players could enjoy a fully immersive experience.
The development was led by Kyle Ward, who had been involved in music games such as StepMania, Pump It Up Pro and Step ManiaX.
Chaos Rings Ⅲ - MediaVision Co., Ltd. / Bullets Co., Ltd.（Square Enix Co., Ltd.）
CHAOS RINGS III, the 4th installment of the "Strongest Smartphone RPG'' that sold 1.2 million copies worldwide, a nostalgic RPG in the style of Square Enix games played long ago.
Download the App here: Android / iOS