Aaron in Japan LLC (English)
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Published Works and Media

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Counting Combos (2013 Edition)
ISBN-13-978-1491020500

​(This is an update to the original book published in 2012)

A history of the Japanese gaming community surrounding the Dance Dance Revolution series, from 1998 to 2012 and the dawn of 2013, from the perspective of someone intertwined with the community from the beginning.

This work follows the trends, opinions and impressions of both the casual and hardcore players over the years as the game series changes and evolves. Now with extra information and stories to suppliment the original material!

Buy it now at Amazon!
(Limited Edition color edition available at CreateSpace)

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AIJBot Poetry
ISBN-13-978-4770030788​

What are the words?
What is the meaning?
I must prepare for my adventure...

AIJBot, the poetry and prose robot, wants to share its thoughts and ideas with you. Where human poetry stops, robotic poetry takes over. Dive into the surreal and wondrous "imagination" of computer generated poetry.  Whether the content drifts towards the exciting, the sad, the thought-provoking or the downright absurd, this collection is part poetry, part random, and always entertaining.

Get it at Amazon today!
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100 Yen: The Japanese Arcade Experience

100 Yen: The Japanese Arcade Experience is a 68 min. historical documentary focusing on the evolution of arcades and arcade culture in Japan.

Game centers thrive in the land of the rising sun while the only thing rising in the States is the number of arcades closing. With the DVD release of 100 Yen: The Japanese Arcade Experience, Director Brad Crawford has given people a look into the history of Japanese Arcades and how they've managed to outlast their brethren in other countries.

The DVD is Region free with Subtitles in English, Japanese, French and Spanish.

Available at the main web site: http://www.100yenfilm.com/
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Arcade Mania!
ISBN-13-978-4770030788​

Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games.

(I did not author this work; this was merely my first professional appearance in a published work)

Get it as Amazon today!
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Counting Combos
ISBN-13-978-1475003161

My original work before the 2013 update.

​A history of the Japanese gaming community surrounding the Dance Dance Revolution series, from 1998 to 2011, from the perspective of someone intertwined with the community from the beginning.

This work follows the trends, opinions and impressions of both the casual and hardcore players over the years as the game series changes and evolves. Includes a detailed breakdown year by year of the major and minor events that took place as well as how they affected the player base.

Get it at Amazon today!
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